
Skills and Qualifications
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Level and Mechanic Sketching
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Game Prototyping on paper and using Word and Excel
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Experience using spreadsheets
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Diagramming (Draw.io)
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Create mocking up (Draw.io, Paper prototyping)
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Create level maps (Draw.io)
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Excellent skills in English
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3DS Max
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Pitching and Documenting Design Ideas
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Writing player stories (UX/Agile User Stories for games)
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Team working and team-leading
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Project Management (Agile – Trello)
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Unity 2D
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Unity 3D
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Unity for Android
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Mobile game experience
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C#
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Scriptable Objects
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Audio Programming
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Code Reviews
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AI and Pathfinding in 2D and 3D
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Specialisation in RPG Mechanics and game theory
As a game designer I am comfortable with creating and testing new ideas in a variety of different ways such as concept drawings and handwritten notes and iterative testing in-game creation software such as Unity. I put a lot of effort into my work and make sure to get opinions and feedback from a range of people on my work to make sure that it's entertaining for as wide a bracket as possible as well as user-friendly. I am also knowledgeable in development methodologies such as Agile and Jira and have researched into them during my spare time.
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Right now I code primarily in C# but having occasionally used other languages such as Javascript, HTML and CSS. I can code at a mid to advanced level and was one of the top programmers in my class at Middlesex University and love learning new ways to develop features. In my spare time, I have been working on expanding previous projects that I have worked on and also researching workplace practices such as code reviews.