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Skills and Qualifications

  • Level and Mechanic Sketching

  • Game Prototyping on paper and using Word and Excel

  • Experience using spreadsheets

  • Diagramming (Draw.io)

  • Create mocking up (Draw.io, Paper prototyping)

  • Create level maps (Draw.io)

  • Excellent skills in English

  • 3DS Max

  • Pitching and Documenting Design Ideas

  • Writing player stories (UX/Agile User Stories for games)

  • Team working and team-leading

  • Project Management (Agile – Trello)

  • Unity 2D

  • Unity 3D

  • Unity for Android

  • Mobile game experience

  • C#

  • Scriptable Objects

  • Audio Programming

  • Code Reviews

  • AI and Pathfinding in 2D and 3D

  • Specialisation in RPG Mechanics and game theory

As a game designer I am comfortable with creating and testing new ideas in a variety of different ways such as concept drawings and handwritten notes and iterative testing in-game creation software such as Unity. I put a lot of effort into my work and make sure to get opinions and feedback from a range of people on my work to make sure that it's entertaining for as wide a bracket as possible as well as user-friendly. I am also knowledgeable in development methodologies such as Agile and Jira and have researched into them during my spare time.

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Right now I code primarily in C# but having occasionally used other languages such as Javascript, HTML and CSS. I can code at a mid to advanced level and was one of the top programmers in my class at Middlesex University and love learning new ways to develop features. In my spare time, I have been working on expanding previous projects that I have worked on and also researching workplace practices such as code reviews.

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